You will not treat your colds with a part of PES but it seems that video games have a real effect on health. First, they significantly improve eyesight. No way to see further or see more details, but by accelerating the processing of the image and the importance of the details seen in the decision making. By dint of watching his screen, fight for his life in shooting games where to deconcentrate for a few seconds can cost the game, we end up being much more vigilant.
The fact that war game simulators are used by the US military in the training of its soldiers is not a coincidence. It’s about getting them used to taking into account all the details of their visual environment.
They are also used in therapies and to relieve pain. Indeed, the fact that the brain concentrates on the virtual universe distracts from the suffering felt during chemotherapy for example. According to a British study conducted by the prestigious faculty of Oxford, they would even be used to fight post-traumatic symptoms by occupying the brain which, by dint of repeating the actions of the game, would be more inclined to get rid of its shocking memories.
In people with depression, loss of confidence, the practice of certain games would be encouraged because the victories they accumulate would significantly boost their sense of assurance and cause a revival of social activity, because talking about the game allows to open a healthy chapter in conversion, far from the troubles experienced by the person.
Finally, in children with concentration problems and reading difficulties, the practice of games focusing their attention and developing their patience would help to transpose later in real life. The process of solving puzzles on the screen is not so different from that relating to mathematics exercises for example.
Prejudice, the cause of hostility to video games
A mountain of prejudices often gives birth to small truths. This is the case with regard to some accusations launched against everything goes against the world of gaming. Yes, in most action and adventure games, the hero is a killer and at the end of a game like Call of Duty or Medal of Honor, you will probably have killed more people than most Serial- killers known to humanity! But considering the millions of players in the world, why do not we see an increase in crime, a trivialization of violence, at a time when mobilizations against it have never been so numerous among the youth?
The opposite effect has been observed by psychologists who believe that confrontation with violent and provocative situations would create a reaction of rejection and indignation towards them. At the sight of torture and other savage killings, players become aware of the pain and the existing limit between virtual and real violence. Children are often referred to as the main victims of these ultra-violent games, but first of all there is a regulation recommending games according to well-defined age groups. So it’s mostly about the incompetence of parents when a nine-year-old kid ends up shoveling terrorists into a bloodbath.
Then, let’s not forget that shocking images exist everywhere and surround us every moment, whether on TV or on the Internet. Finally, do not deny the tremendous socialization that some community games like World of War craft, which connect people separated by thousands of kilometers and promote exchanges between them, allow.